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Who Gets to Tell Korea’s Story? Joseung Dynasty Re-examines the Korean War Through Bombing, M*A*S*H and Call of Duty
Who Gets to Tell Korea’s Story? Joseung Dynasty Re-examines the Korean War Through Bombing, M*A*S*H and Call of Duty

Who Gets to Tell Korea’s Story? Joseung Dynasty Re-examines the Korean War Through Bombing, M*A*S*H and Call of Duty

For many people outside Korea, the Korean War exists less as a detailed historical event than as a collection of familiar images.

American soldiers in winter uniforms. A divided peninsula. The 38th parallel. Communist North Korea invading the South. Mobile Army Surgical Hospitals filled with wounded soldiers. And, more recently, military video games in which Korea becomes the setting for another global conflict.

Joseung Dynasty asks readers to look at those images again.

JoseungDynasty.com is an independent new-media publication focused on Korean history, empire, propaganda, human rights, diaspora and the systems that shape how Korea is understood outside Korea.

Its central question is not simply what happened?

It is also: Who constructed the version of the story that most people remember?

That perspective comes directly from the background of the writer behind Joseung Dynasty. He describes himself as a Korean child sent to the Netherlands, who later spent 25 years in advertising—including 15 years as a creative director in Amsterdam—before returning to Korea in 2022. His argument is that a career spent constructing commercial narratives gave him a particular way of recognising how framing, omission and repetition can shape public understanding.

Joseung Dynasty applies that lens to subjects ranging from Korean overseas adoption and Syngman Rhee to popular television, American military power and modern entertainment.

Three subjects illustrate the publication's approach particularly clearly: the American bombing campaign during the Korean War, the cultural legacy of MASH*, and the decision to turn a renewed Korean conflict into the setting for Call of Duty: Modern Warfare 4.

The Korean War Beyond the Familiar Story

The basic chronology of the Korean War is well established.

North Korean forces invaded South Korea on June 25, 1950. United Nations forces led overwhelmingly by the United States intervened on behalf of South Korea. Chinese forces later entered the war on the North Korean side. Fighting continued until the Korean Armistice Agreement was signed in July 1953.

What followed was not a peace treaty.

The armistice stopped the fighting, but the peninsula remained divided.

Much of the disagreement surrounding the history of the Korean War therefore concerns not those basic facts, but how the wider history is framed: the political conditions preceding the war, the conduct of the combatants, the experience of civilians and which parts of the conflict entered public memory.

Joseung Dynasty focuses heavily on what it regards as missing from mainstream Western accounts.

One of its principal examples is the scale of aerial warfare over Korea.

The US Bombing Campaign and What Popular Memory Leaves Behind

Joseung Dynasty's essay We Burned Down Every Town: The Bombing of Korea and the Silence That Followed examines the destruction caused by American air power during the war.

The scale of the bombing is not merely an invention of contemporary political argument.

Historians have documented an extraordinarily extensive bombing campaign. Estimates cited in scholarship include approximately 635,000 tons of conventional bombs dropped by the United States during the Korean War, together with more than 32,000 tons of napalm. Researchers note that exact tonnage calculations vary according to how different categories of ordnance are counted.

American government documents also record major planned attacks on North Korean cities and infrastructure. A 1951 military communication concerning Pyongyang, for example, described plans for a large-scale strike involving hundreds of aircraft, while also describing advance leaflet warnings intended to reduce civilian casualties.

That combination is important to understanding the historical record.

Military planners identified railways, supply facilities, communications infrastructure, airfields and other strategic targets. At the same time, bombing on such a scale caused immense destruction across urban areas and exposed civilians to enormous danger.

Joseung Dynasty's treatment of the US bombing of North Korea concentrates on something different from traditional battlefield histories: why this destruction occupies comparatively little space in Western popular memory.

Its argument is not merely that bombing occurred.

It asks why generations of Americans can recognise MASH* characters more easily than they can describe what aerial warfare did to Korean cities.

That is a question about memory as much as military history.

Joseung Dynasty's Editorial Method

The publication calls its main long-form section Findings.

These articles combine historical sources, media analysis and an explicitly argued point of view.

Joseung Dynasty does not present itself as institutionally neutral. Its tagline—“Poke the Western Eye out of Korea”—makes the intended perspective clear. The publication describes its work as an attempt to examine Korean history outside what its author sees as a predominantly Western frame.

That does not mean every interpretation in its essays should automatically be treated as historical consensus.

It means the reader knows the argument being made.

This distinction is valuable.

A responsible reader can separate documentary facts—the dates of bombing raids, the scale of destruction, military records, the content of a television program—from the publication's interpretation of what those facts mean culturally and politically.

Joseung Dynasty is most interesting precisely at that intersection.

MAS*H and a War Seen Through American Eyes

Few American cultural products are as closely associated with Korea as MASH*.

The television series ran from 1972 until 1983 and followed American personnel working in a Mobile Army Surgical Hospital during the Korean War. It became one of the most significant American television programs of its era.

Although nominally set during Korea, cultural historians have frequently discussed the series in the context of the Vietnam War.

The Smithsonian notes that the television series emerged while the Vietnam conflict was still unfolding and increasingly explored the tragedy and absurdity of war. The show could therefore speak to contemporary American anxieties while maintaining its fictional setting two decades earlier.

Joseung Dynasty accepts the importance of MASH* as anti-war television but asks a different question:

Whose experience of war did it humanize?

Its essay MASH: Humanizing the US Army, Erasing Korea* argues that Americans were given complex central characters—funny, frightened, rebellious, compassionate and exhausted—while Korean people were overwhelmingly peripheral to the narrative.

That is the core of what the publication describes as MASH Korean War erasure.

The phrase is an interpretation, not an uncontested historical classification.

But it points toward something measurable: the television program was set in Korea while its central narrative overwhelmingly followed Americans.

Joseung Dynasty argues that this matters because popular culture frequently becomes historical education by default.

People who never read a book about the Korean War may nevertheless spend hundreds of hours absorbing a fictional version of it.

Can Something Be Anti-War and Still Be American-Centred?

This is where Joseung Dynasty's analysis becomes more nuanced than simply accusing MASH* of being “pro-war.”

It was clearly not.

MASH* repeatedly portrayed war as wasteful, absurd and psychologically devastating. Its physicians often challenged authority, mourned unnecessary deaths and struggled with the ethical consequences of military violence.

Joseung Dynasty's criticism is instead that even American anti-war storytelling can remain centered on American experience.

The war may be condemned, but Korean civilians can still remain scenery.

American characters can suffer because they are trapped in Korea while relatively little attention is devoted to Koreans whose homes, families and country constitute the actual battlefield.

Whether readers agree with that interpretation or not, it is precisely the kind of question Joseung Dynasty was created to raise.

From Television to Interactive War Stories

The same problem becomes even more interesting when the medium changes.

Television asks viewers to watch a story.

Video games ask players to participate in one.

That difference is central to Joseung Dynasty's article Video Games as Propaganda: Call of Duty Korean War.

The timing is particularly relevant.

Activision and Infinity Ward have officially announced Call of Duty: Modern Warfare 4 for October 23, 2026. Its campaign begins with North Korea launching a full-scale invasion, while a squad of young South Korean soldiers fights on collapsing front lines.

The setting has already generated discussion because the Korean War ended with an armistice rather than a permanent peace settlement, making contemporary inter-Korean conflict much more politically sensitive than a wholly fictional battlefield. The Guardian reported concerns about fictionalising renewed war on a peninsula where the original conflict remains within living memory.

Joseung Dynasty sees the new Call of Duty Korean War storyline as a particularly revealing example of how entertainment creates historical frames.

The Power of the Starting Point

A story does not have to contain a factual lie to influence the audience.

Selection itself matters.

Who is the protagonist?

Where does the story begin?

What happened immediately before the opening scene?

Who is allowed to explain themselves?

Who speaks the audience's language?

Who appears only through a rifle sight?

Joseung Dynasty's advertising background is central to this analysis.

Its author writes that decades in advertising taught him that persuasion does not necessarily require false information. A campaign can shape perception by choosing the emotional entry point and deciding what stays inside or outside the frame.

That is the lens he applies to Call of Duty.

Infinity Ward's official premise begins with a North Korean invasion.

From a dramatic standpoint, this immediately provides the player with victims, attackers and a mission.

Joseung Dynasty asks what historical assumptions arrive automatically with that choice.

The point is not that a fictional game is required to reproduce an academic history of the Korean Peninsula.

The argument is that enormously popular entertainment can still influence historical consciousness even when its creators describe the work as fiction.

Why Video Games Deserve Serious Media Analysis

Military video games now reach audiences on a scale that historians and documentary makers can rarely match.

Their influence also works differently from film or television.

A viewer watches a soldier enter a building.

A player presses the button that makes the soldier enter.

The player follows objectives, accepts classifications of allies and enemies and learns the logic of the world through participation.

That does not mean playing a military shooter automatically causes someone to adopt its politics.

It does mean the medium is worth examining seriously.

Joseung Dynasty argues that interactive entertainment should therefore be analysed with many of the same questions scholars apply to films, journalism and wartime propaganda.

What does the story normalise?

What history does it assume?

Whose point of view structures the experience?

And what disappears beyond the edge of the screen?

Findings, Field Notes and Lies Inc.

These essays form only one part of Joseung Dynasty.

The publication is organised into three editorial streams.

Findings contains its researched long-form essays, including investigations into the Korean War, Syngman Rhee, overseas Korean adoption and cultural representations such as MASH* and Call of Duty.

Field Notes provides shorter and more personal observations, giving new readers a quicker entry into the writer's perspective.

Lies Inc. focuses more explicitly on systems of persuasion and narrative construction—the area most directly connected to the author's professional background in advertising. The site describes it as what happens when “the copywriter turns the campaign on itself.”

Together, these sections explain why calling Joseung Dynasty simply a history blog would miss the point.

It is attempting to build an editorial project around how history becomes narrative.

Personal Experience as Part of the Investigation

There is another reason the publication's focus on Korean narrative is personal.

Its writer describes himself as one of the Korean children sent overseas and raised in Western adoptive families.

On the site's About page, he connects that personal history directly with the larger questions he investigates: how Korean children came to be exported abroad, how Western audiences understood that process and why the story was so often framed around rescue rather than loss.

That lived experience does not automatically settle historical disputes.

What it does provide is a clear explanation for the questions Joseung Dynasty chooses to pursue.

The publication's perspective emerges from the intersection of three experiences: being born Korean, being raised in the West and spending decades professionally constructing narratives for advertising.

Looking at the Frame, Not Just the Picture

Joseung Dynasty's work ultimately asks readers to become conscious of framing.

The Korean War can simultaneously be a war that began with North Korea's invasion of South Korea and a conflict in which American bombing inflicted extraordinary destruction.

MASH* can simultaneously be a thoughtful critique of war and a television program primarily concerned with American characters.

Call of Duty: Modern Warfare 4 can simultaneously be commercial fiction and a cultural product whose choices about Korea are worth examining.

Holding more than one of those ideas at the same time is not a contradiction.

It is part of taking history seriously.

Joseung Dynasty's purpose is not simply to add more dates to the Korean historical record. Its project is to interrogate how some facts become culturally dominant while others become obscure—and how films, television, advertising, news and games help determine which version survives.

For readers willing to question not only the story but also who built the frame around it, that is where Joseung Dynasty begins.